Editor Utility cannot write to the Undo Buffer

Tools - Apr 4, 2019

When using an Editor Utility it appears that the user cannot write to the Undo Buffer. ...

Editor on Mac can display progress bars on top of other application windows when the Editor is in the background

Tools - Apr 2, 2019

The Editor on Mac will display progress bars on top of other application windows when the Editor is in the background and does not currently have focus. This can interfere when attempting to do othe ...

Crash loading sublevel that had name changed when it is unloaded.

Tools - Apr 2, 2019

Updated name of sublevel leads to crash when it is about to be loaded. ...

ProxyGenerationData is not handling error correctly

Tools - Mar 19, 2019

The bug can create a deadlock ...

Levels lose folder hierarchy in Levels window on streaming method change

Tools - Mar 19, 2019

In the Level Window, Sub Levels which are nested inside of a folder will lose their hierarchy upon changing their streaming methods. ...

Translating with Camera lags when Use Distance-Scaled Camera Speed is true

Tools - Mar 18, 2019

Hold shift no longer appears to correctly lock on to object in the editor while they are being translated. This appears to be a regression ...

Blutility Shelf tab not recognized on restart

Tools - Mar 13, 2019

Restarting the editor after docking a Blutility Shelf causes the tab to no longer be recognized. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5365847), 4.23 (CL - 4980862) ...

UWorld::CleanupWorld causes issues with sublevels when changing maps after building lighting

Tools - Mar 1, 2019

A licensee has reported that UWorld::CleanupWorld is causing issues with assets in Sublevels if you build lighting on the parent level, save all of the maps, and then change to another level. The as ...

Creating a new C++ Basic Code Project, based upon a deleted With Starter Content enabled

Tools - Feb 28, 2019

Upon creating a new C++ Project called "MyProject" with starter content enabled, if you delete the project folder from the finder, then re-create a new C++ Project under the same name "MyProject" wi ...