When always loading last project, project logs are saved to the engine folder

Tools - Aug 6, 2020

Checked on the Binary version //UE4/Release-4.25 stream CL 13942748 Version 4.25.3, logs are also saved into Engine folder: \AppData\Local\UnrealEngine\4.25\Saved\Logs instead of a Project folderIf a ...

Restored child editor windows have no title

Tools - Aug 3, 2020

Child windows created as part of the editor startup process won't have a title. This happens because the native window hasn't yet been created when we set the title in FTabManager::RestoreArea_Helpe ...

Number containers do not correctly parse equations

Tools - Jul 30, 2020

In C++, arithmetic operators * and / have the same priority and therefore should be resolved left to right. In this case, * is being resolved first and / second. 1/128*128 and (1/128)*128 should p ...

Particle editor realtime mode disabled when play in editor

Tools - Jul 23, 2020

Particle editor realtime mode disabled when play in editor, while it's normal in UE4.24 ...

Missing reset to default buttons/arrows on "Object Responses" section of component collision profile response details customization

Tools - Jul 22, 2020

The "Reset to default" button/arrow is missing from the channels listed in the "Object Responses" section of the Collision Preset details customization. ...

FName diff in transaction will report all names as different if ordering is not properly maintained

Tools - Jul 15, 2020

All FName in transaction diff will be reported as modified if ordering isn't properly maintained making the proper uses of undo client `MatchesContext` not properly accurate ...

Modifying an asset while having added a FBlacklistPaths filter hides the asset.

Tools - Jun 15, 2020

There seems to be an issue with BlacklistsPaths accidentally filtering out new or modified assets regardless if they are in the blacklisted path or not. ...

PropertyAccessUtil methods do not do propagation to instances when editing archetypes

Tools - May 14, 2020

Currently value propagation is handled at the property node level (c.f., PropagateContainerPropertyChange), and is unavailable to any other editor code / scripting (whether in Python or BP or C++). ...

EditCondition doesn't work on C-arrays

Tools - May 13, 2020

Toggling a bool doesn't enable/disable the elements of the array similarly to how it does for TArray in the details panel. Static arrays should have the same semantics as TArray with regards to edit ...