Description

Toggling a bool doesn't enable/disable the elements of the array similarly to how it does for TArray in the details panel. Static arrays should have the same semantics as TArray with regards to edit conditions.

Steps to Reproduce

1) Create an actor with a bool and static array with Edit Condition:

UPROPERTY(EditAnywhere)
bool bTest = false;

UPROPERTY(EditAnywhere, meta = (EditCondition = "bTest"))
TSoftClassPtr<class UObject> TestArray[3];

2) Compile.

3) Toggle bool in details panel and the static array is still not editable.

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Fixed
ComponentTools
Affects Versions4.244.25
Target Fix4.26
Fix Commit13308293
CreatedMay 13, 2020
ResolvedMay 14, 2020
UpdatedMay 18, 2020