Drop Down menus displaying the editor instead of a list of options. See attached screenshot. ...
Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded. ...
If a menu has an entry that is a submenu, and that submenu has entries in it that are also submenus, then the entire menu will close when left clicking the submenu button instead of hovering it. So ...
Saving a Slate Vector Art asset causes a crash. ...
When playing in editor is running at a lower fps (<20) there is very noticeable input delay that wasn't present in 4.27.2. Works correctly while playing in Stand Alone or Packaged. Tracked this iss ...
Only 2 digits are visible in the size box that holds values between 1.0 and 0. Meaning most values will contain 3 digits. This is different from UE4 where more digits are visible. ...
The editor will produce a crash most of the time when closing editor after quitting a standalone game. This is a regression due to it not occurring in 4.26. ...
Observe dropdowns glitching up and down when enabling Windows Animation in editor preferences. This is not a regression due to it occurring in 4.26.2 ...
Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...
Found by licensee. After debugging, it appears that the Slate input is consuming the KeyDown event which adds the apostrophe, but it passes the KeyUp event back to Player input. The gameplay debugge ...