An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...
A user has reported that Unreal Header Tool fails to parse a rep notify function properly when the optional parameter for the Old value is populated with a TWeakObjectPointer. Example of errors:Sev ...
UnrealHeaderTool cannot parse certain declarations with a trailing `const` instead of a leading `const`. ...
Attempting to open a .generated.h file using intellisense results in an error due to the file not being found as the proper search file paths were not added when generating the project files. Pleas ...
In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...
UHT will fail during build in Visual Studio if a function tries to return a UEnum pointer. Adding a valid keyword before the return type will compile successfully. ...
Attempting to return a const pointer from a UFUNCTION will cause a VS compile error The syntax UFUNCTION(BlueprintCallable, Category = test) const UMyActorComp* SomeFunc(); returns a VS compile ...
Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...
Using all caps for the name of a struct defined in code that includes a constructor will cause the build of the project to fail in Visual Studio. The error that is given suggests that a semi-colon i ...
Using nested comments when also declaring a second UClass in the same header file causes the UHT to have issues when parsing, resulting in a crash of UHT. ...