UHT "Type TArray is not supported by blueprint" error message is ambiguous

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 11, 2019

An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...

Unable to use TWeakObjectPtrs for the optional Old value for a repnotify function

UE - Foundation - Cpp Tools - UnrealHeaderTool - Oct 8, 2018

A user has reported that Unreal Header Tool fails to parse a rep notify function properly when the optional parameter for the Old value is populated with a TWeakObjectPointer. Example of errors:Sev ...

UHT doesn't support trailing const in some declarations

UE - Foundation - Cpp Tools - UnrealHeaderTool - Sep 17, 2018

UnrealHeaderTool cannot parse certain declarations with a trailing `const` instead of a leading `const`. ...

Generate Project files does not add Intellisense include paths for .generated.h files

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jul 23, 2018

Attempting to open a .generated.h file using intellisense results in an error due to the file not being found as the proper search file paths were not added when generating the project files. Pleas ...

Cannot add a non-static custom thunk to a code class

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 7, 2018

In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...

UHT fails when building in VS if a function tries to return a UEnum pointer

UE - Foundation - Cpp Tools - UnrealHeaderTool - Mar 7, 2018

UHT will fail during build in Visual Studio if a function tries to return a UEnum pointer. Adding a valid keyword before the return type will compile successfully. ...

Returning a const pointer from a UFUNCTION causes a VS compile error

UE - Foundation - Cpp Tools - UnrealHeaderTool - Oct 4, 2017

Attempting to return a const pointer from a UFUNCTION will cause a VS compile error The syntax UFUNCTION(BlueprintCallable, Category = test) const UMyActorComp* SomeFunc(); returns a VS compile ...

VS fails to compile when USTRUCT is referenced as BlueprintReadWrite or BlueprintReadOnly

UE - Foundation - Cpp Tools - UnrealHeaderTool - Aug 22, 2017

Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...

Build fails if a project contains a struct with a name in all caps

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 11, 2017

Using all caps for the name of a struct defined in code that includes a constructor will cause the build of the project to fail in Visual Studio. The error that is given suggests that a semi-colon i ...

Nested comments are not parsed correctly by UHT when a second UClass is declared

UE - Foundation - Cpp Tools - UnrealHeaderTool - Mar 14, 2016

Using nested comments when also declaring a second UClass in the same header file causes the UHT to have issues when parsing, resulting in a crash of UHT. ...