Jittering and distortion on BSP materials

UE - LD & Modeling - Modeling Tools - BSP - Mar 5, 2015

When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...

uv scale of materials on hollow BSP does not persist after building geometry

UE - LD & Modeling - Modeling Tools - BSP - Mar 5, 2015

When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...

Align Brush Vertices not adjusting BSP brushes in 4.7 Preview 4

UE - LD & Modeling - Modeling Tools - BSP - Jan 22, 2015

Align brush vertices does not function in 4.7 preview 4. ...

Selecting vertices from multiple bsp brushes move in relative space and cannot be changed to world space

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2015

BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...

marquee selection in orthographic view selects all bsp brushes, even those not located within marquee selection.

UE - LD & Modeling - Modeling Tools - BSP - Jan 14, 2015

Marquee selection in an orthographic view selects all bsp brushes in level, even if they are not under the marquee selection. ...

Creating a copy of BSP after fliping it in geometry edit mode cause the copy to be invisible

UE - LD & Modeling - Modeling Tools - BSP - Aug 29, 2014

Branch Build Label UE4-Main Promoted-CL- 2270796 DESCRIPTION: If a player goes into geometry edit mode and flips a bsp then makes a copy of it the copy will appear invisible ADDITIONAL NOTES: A ...