Origin Shifting Landscape crashes Render Thread

UE - LD & Modeling - Terrain - Landscape - Jan 10, 2020

Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...

Spline don't deform landscapes in certain setups

UE - LD & Modeling - Terrain - Landscape - Dec 26, 2019

The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...

Tessellation Materials are not working on Landscapes

UE - LD & Modeling - Terrain - Landscape - Dec 17, 2019

Tessellation is not working on landscapes, but it does works fine on static meshes. This is a regression from 4.23.1 (CL-9631420) where the tessellation was visible with this setup. This was tested ...

Landscape Resample Tools does not keep Streaming Proxy

UE - LD & Modeling - Terrain - Landscape - Nov 25, 2019

alone ...

Landscape Resample Crashes Editor in Sublevel Map

UE - LD & Modeling - Terrain - Landscape - Nov 25, 2019

Landscape Spline Width/Side Falloff does not respect Unreal Units.

UE - LD & Modeling - Terrain - Landscape - Nov 15, 2019

The user reports that the Landscape Spline Width and Side Falloff isn't respecting Unreal Units in the Editor. The usage for comparison is a Cube that is scaled up 7x to Splines that have a Width of ...

[Feature Request] New InstancedStaticMeshComponent API: Add Multiple Instances

UE - LD & Modeling - Terrain - Landscape - Oct 24, 2019

Licensee says that adding multiple InstancedStaticMeshComponent instances can be very slow (main bottleneck being the physics building). I think there's a good case for a method something like:   ...

Simple collision Landscape returns incorrect physical material

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2019

When a landscape uses simple collision, the returned physical material can be mismatched. This seems to be a result of ConvertHeightfieldDataForPhysx within ULandscapeHeightfieldCollisionComponent: ...

Landscape LOD tessellation is broken in 4.24

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2019

Landscape LOD tessellation creates big holes in landscapes. ...

[CrashReport] UE4Editor-Landscape!ULandscapeComponent::FillLayer(ULandscapeLayerInfoObject *,FLandscapeEditDataInterface &) [LandscapeEditInterface.cpp:1898]

UE - LD & Modeling - Terrain - Landscape - Oct 11, 2019

Generated from CrashReporter Unhandled exception ...