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3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 SetShaderValue(RHICmdList, VertexShaderParamRef, SectionLodsParameter, CurrentLODData.ShaderCurrentLOD); 3132 } 3133 else 3134 { 3135 FVector4 ShaderCurrentLOD(ForceInitToZero); 3136 ***** ShaderCurrentLOD.Component(SubSectionIndex) = CurrentLODData.SubSections[SubSectionIndex].fBatchElementCurrentLOD; 3137 3138 SetShaderValue(RHICmdList, VertexShaderParamRef, SectionLodsParameter, ShaderCurrentLOD); 3139 } 3140 }
No known steps to reproduce
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 610] Array index out of bounds: -3 from an array of size 4 UE4Editor_Landscape!FLandscapeVertexFactoryVertexShaderParameters::SetMesh() [landscaperender.cpp:3137] UE4Editor_Renderer!FMeshMaterialShader::SetMesh<FRHIVertexShader * __ptr64>() [shaderbaseclasses.cpp:511] UE4Editor_Landscape!FLandscapeGrassWeightDrawingPolicy::SetMeshRenderState() [landscapegrass.cpp:336] UE4Editor_Landscape!FLandscapeGrassWeightExporter_RenderThread::RenderLandscapeComponentToTexture_RenderThread() [landscapegrass.cpp:445] UE4Editor_Landscape!TGraphTask<`FLandscapeGrassWeightExporter::FLandscapeGrassWeightExporter'::`2'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55576 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Feb 27, 2018 |
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Resolved | Mar 9, 2018 |
Updated | Apr 27, 2018 |