Contact offset multiplier no longer working

UE - Simulation - Physics - May 10, 2019

Changes in physics code have caused rolling objects to behave differently. https://forums.unrealengine.com/development-discussion/content-creation/50364-rolling-ball-jumps-on-flat-surface Conf ...

SetPhysMaterialOverride does not work properly when using Weld Simulated Bodies enabled AttachToComponent func

UE - Simulation - Physics - May 7, 2019

When using Weld Simulated Bodies enabled AttachToComponent func, the child Primitive Component's BodyIstance ActorHandle is released. As a result, in BodyInstance.cpp, the judgment of FPhysicsComman ...

PVehicleDrive not null-ed in UWheeledVehicleMovementComponent::OnDestroyPhysicsState

UE - Simulation - Physics - Apr 30, 2019

PVehicleDrive is not null-ed during OnDestroyPhysicsState, which can lead to crashes during future function calls. ...

Phat Mirroring does not work correctly

UE - Simulation - Physics - Apr 25, 2019

There are various issues with mirroring in phat. Some issues are:Incorrect transforms(translation rotation and scaling) for both constraints and bodiesModifying un-selected constraints' angular lim ...

Missing warning when dynamically simulating actor without physics enabled

UE - Simulation - Physics - Apr 18, 2019

Warnings are logged when a body without physics collision enabled is set to simulate via the editor, but not when set programmatically during play. ...

Physics/Animation blending does not update collision

UE - Simulation - Physics - Apr 16, 2019

Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully sim ...

Character standing on physics object causes severe glitches

UE - Simulation - Physics - Apr 12, 2019

Trying to stand on an object with physics enabled using the default third person template causes some very weird behavior. The object and character will jitter wildly and launch either one far away. ...

Zero Length Raycasts/Sweeps not returning hits

UE - Simulation - Physics - Apr 11, 2019

Sweeps/Raycasts do not return hits for zero length queries. This is a regression from 4.21, where zero length Sweeps/Raycasts correctly returned hits. ...

Crash when applying Radial force to a BSP when Radial force is set to affect World static

UE - Simulation - Physics - Apr 10, 2019

If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...

Rotation of a constraint is not taken into account for limited range movement

UE - Simulation - Physics - Apr 9, 2019

Rotating a constraint does not update its range of motion based off of angular limits. The user who reported this also mentioned that migrated constraints do not see this issue (eg: migrating a phys ...