Some artist customers want a tool to customize fractured mesh in chaos fracture just like the functionality "import fbx chunks" in APEX destruction, that could give them more controllability of the ...
Green spheres at "4.3 - Destructible Assets" flash in an out of view. Can not be viewed on the left of the spheres.When playable play is close to the spheres they disappear no matter the position.Gre ...
Error message:Assertion failed: !HasAttribute(Name, Group) [File:D:\CHAOS\Engine\Source\Runtime\Experimental\Chaos\Public\GeometryCollection/ManagedArrayCollection.h] [Line: 121] ...
ChaosCaching plugin appears to break packaged games. No warnings/errors reported in the log or when attempting to open the produced .exe. My task manager does not show the game process running at al ...
More ways to reproduce:In Chaos Cache Collection Editor press Add Element button (no matter when you will do this step)If in Step13 from Steps to reproduce you won't place Chaos Cache Collection Edi ...
/// We are going to deprecate this component for the UE5 release. /// The issue also reproduces if console command"p.gc.ShowRigidBodyId -1" is executed in PIE The issue can be reproduced ...
Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...
Crash occurs when user call Destroy Actor on a Geometry Collection Actor. This seems to only occur while the actor is simulating. If called while on the ground, it doesn't seem to occur. ...
Destructible mesh's location will not be updated when added to sequencer directly from content browser, unless two different locations are keyed on the transform track of the mesh. We found the bug ...