Android Back Button go to Oculus home when using Gear VR

UE - Platform - XR - Mar 7, 2016

This is regression from 4.10 functionality. When assigning the Android Back Button functionality in a GearVR project, the back button will now bring up the Oculus Home Screen asking if you would lik ...

Get Location at Distance Along Spline returns inaccurate information

UE - Editor - Content Pipeline - Datasmith - Importer - Mar 7, 2016

Get Location at Distance Along Spline returns inaccurate information. The distances between locations seems to change without pattern along the spline path between two spline points if the spline po ...

Editor crash on close if custom Data Asset is not saved after hot reload.

UE - Foundation - Core - Mar 7, 2016

After creating an editor asset of a custom DataAsset class, if changes are made to to the class and hot reloaded, the editor will crash on close if the editor asset is not saved after the hot reload ...

Focal Point is not cleared when SetFocus is used

The Focal Point that is set for an AI Controller doesn't get reset when Set Focus is used. This causes the character to turn back to the focal point if the actor that is set as the focus is destroye ...

Player Collision Viewmode does not accurately display static mesh actors with visibility set to false

UE - Simulation - Physics - Mar 7, 2016

Player Collision Viewmode does not accurately display static mesh actors with visibility set to false. The Player Collision viewmode does recognize visible actors, but invisible actors are ignored. ...

Previewing Nav Mesh in DX12 Mode causes Editor to Crash

UE - Graphics Features - Mar 7, 2016

In UE4.11p6, previewing Nav Mesh in DX12 Mode causes Editor to crash. ...

Inconsistency between Rotation Widget and Transform details

Tools - Mar 7, 2016

The rotation widget and Rotation details sidebar have inconsistent values when rotating using the widget. Also, when hitting a 90 degree rotation from 0, 0, 0, the other axis values are affected. ...

Exiting VR Edit mode from simulating causes viewport mismatch

UE - Editor - Workflow Systems - Mar 5, 2016

9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...

Haptic Effects do not fire on Vive controllers

UE - Platform - XR - Mar 5, 2016

Playing haptic effects via the associated blueprint nodes (I.e. Play Haptic Effect, or Set Haptics by Value), does not trigger any feedback on the Vive's motion controllers. This does not reproduce ...

Animation to Ragdoll: Character blinks for 1 or more frames

UE - Simulation - Physics - Mar 4, 2016

Character is not rendered for frame between Death animation and conversion to ragdoll physics In the linked movie, if you pause at the 34 second mark and play frame by frame, you will see the chara ...