Player Collision Viewmode does not accurately display static mesh actors with visibility set to false. The Player Collision viewmode does recognize visible actors, but invisible actors are ignored. ...
In UE4.11p6, previewing Nav Mesh in DX12 Mode causes Editor to crash. ...
The rotation widget and Rotation details sidebar have inconsistent values when rotating using the widget. Also, when hitting a 90 degree rotation from 0, 0, 0, the other axis values are affected. ...
9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...
Playing haptic effects via the associated blueprint nodes (I.e. Play Haptic Effect, or Set Haptics by Value), does not trigger any feedback on the Vive's motion controllers. This does not reproduce ...
Character is not rendered for frame between Death animation and conversion to ragdoll physics In the linked movie, if you pause at the 34 second mark and play frame by frame, you will see the chara ...
Launching a project onto the Galaxy Note 4 will crash the application at the splash screen. Devices tested on: Works on: Nexus6_4067_Adreno 420 Broken on:GalaxyNote4 _5543_SM-N910V_Adreno 420IPad ...
Layout is registered for class 'Texture' but unregistered for class 'Texture2D' ...
When you have a child blueprint that contains a component that is parented to an inherited component, changing a value on that inherited component in the original parent blueprint and then compiling ...
FixupDeltaSeconds clamps delta time in a non-configurable way. ...