The M_CobbleStone_Rough Material from Starter Content needs to have all the Normal Texture Sampler Types set to 'Normal' from 'Color' ...
If the user creates a function and then places it into the event graph and then goes back and add and output pin the function that is already in the graph will not update and will need to be replace ...
When dragging the Details Panel in a Blueprint across the event graph the editor will crash. [Link Removed] ...
Crash occurs when inputting a Scalar Parameter into the New to 4,8 Grass Node. Also reproduced in Main Promotable-CL-2535351 ...
When jumping in the first person template project, the "is in air" animation continues to play after landing. Solution: Switching out the "FirstPerson_JumpStart Asset" node for the "FirstPerson_J ...
Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with ...
A HISMC (Hierarchical Instanced Static Mesh Component) created dynamically through blueprints has its simulation reset by the Wind Directional Source. "The HISMC needs to get spawned from an Actor ...
Calling DeprojectScreenPositionToWorld while in VR mode does not project from the center of the Oculus view. Using the results of the call with a line trace will show the line coming off center fro ...
Printing the result of the 'Get Move Ignore Actors' node will crash the editor. The Licensee found the issue while exploring a workaround for this JIRA:https://jira.ol.epicgames.net/browse/UE-14734 ...
Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...