Event ActorBeginOverlap no longer responds once packaged

UE - Foundation - Core - Cooker - Aug 4, 2015

When a project is packaged and has the 'event actoronbegin' within a blueprint, the 'event actoronbegin' no longer responds. It does respond within the Editor though. Packaged Project: [Link Remove ...

Losing focus of blueprint component viewport prevents W,E,R from changing transform widget

UE - Gameplay - Blueprint - Aug 4, 2015

If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned. ...

Min and Max Values in Cascade Distributions are inconsistent in order

UE - Graphics Features - Aug 4, 2015

Licensee is reporting that the Min and Max Values for Cascade Distributions are not consistently placed. For example, Distribution Float UNiform is Min then Max while Vector Uniform is Max then Min ...

Activating physics on a component will break movement for the component

UE - Gameplay - Aug 4, 2015

Setting simulate physics for a component of an actor will cause that component to not react when the actor root is updated. ...

UnrealVS Windows 10 support - fix .NET version in manifest

Tools - Aug 4, 2015

Seems like we should be specifying the .NET version like this guy's fix. ...

If an ensure() fails within an automated test, the test can still show a positive result.

UE - Automation Test - Aug 4, 2015

If an ensure() fails within an automated test, the test can still show a successful result. ...

Fresnel material doesn't display properly in content browser and sometimes weird in material viewport

UE - Rendering Architecture - Materials - Aug 4, 2015

When a material is created and saved using the fresnel node, the fresnel effect does not show in the Content Browser thumbnail. Also, when editing the material, zooming in and out with the mouse wh ...

Text gets cut off in the Message Log

Tools - Aug 3, 2015

Long messages/errors cannot be read in the Message Log because there is no text wrap and no horizontal scroll bar to access the remainder of the message. Edit MattK: Needs word wrap imo. ...

Static meshes aren't outlined when selected in Preview Rendering HTML5

UE - Platform - Mobile - Aug 3, 2015

When previewing Mobile rendering in the viewport, the outline around static meshes isn't rendered. This does not occur with BSP. ...

Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected

UE - Gameplay - Blueprint - Aug 3, 2015

Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected. Refreshing the call node does not reset the inputs to their defaults. Reproduced in ...