When a project is packaged and has the 'event actoronbegin' within a blueprint, the 'event actoronbegin' no longer responds. It does respond within the Editor though. Packaged Project: [Link Remove ...
If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned. ...
Licensee is reporting that the Min and Max Values for Cascade Distributions are not consistently placed. For example, Distribution Float UNiform is Min then Max while Vector Uniform is Max then Min ...
Setting simulate physics for a component of an actor will cause that component to not react when the actor root is updated. ...
Seems like we should be specifying the .NET version like this guy's fix. ...
If an ensure() fails within an automated test, the test can still show a successful result. ...
When a material is created and saved using the fresnel node, the fresnel effect does not show in the Content Browser thumbnail. Also, when editing the material, zooming in and out with the mouse wh ...
Long messages/errors cannot be read in the Message Log because there is no text wrap and no horizontal scroll bar to access the remainder of the message. Edit MattK: Needs word wrap imo. ...
When previewing Mobile rendering in the viewport, the outline around static meshes isn't rendered. This does not occur with BSP. ...
Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected. Refreshing the call node does not reset the inputs to their defaults. Reproduced in ...