Running WorldPartitionResaveActors builder can detach attached actors. ...
Just a regression introduced with the VisLogger changes. ...
The Editor will crash if Groom Hair Cards are viewed with the Light Complexity View Mode. ...
This is because SSceneOutliner::FullRefresh is called every time the search text changes, which repopulates the whole tree. There's a few options to look into here (first two might be tricky with b ...
A lot of properties are not getting saved correctly to custom configuration files. This looks like that it can be cause by the FConfigContext::PerformLoad function. New conditionals have been added ...
In 5.4.3, a nanite enabled mesh with a material that takes its vertex color (R) and uses it as the opacity mask output in a masked blend mode material, causes the mesh to have disappearing polygons ...
Per-Object shadows cast by a stationary point light do not appear in the correct place on movable geometry. ...