IsSpatiallyLoaded = false set in actor blueprint is not respected in standalone game

UE - World Creation - Worldbuilding Tools - World Partition - Jul 1, 2024

In past compatibility detection in FWorldPartitionClassDescRegistry::PrefetchClassDescs, as AssetRegistry.TryGetAssetPackageData returns UE::AssetRegistry::EExists::Unknown in standalone games, so t ...

GPU Lightmass does not support bounce lighting from landscapes

UE - Graphics Features - Jun 29, 2024

GPU Lightmass does not support bounce lighting from landscapes, but CPU Lightmass does. ...

SkeletalMesh editor: Make static mesh mess the LOD 1 plus material slot

UE - Editor - Content Pipeline - Import and Export - Jun 28, 2024

Custom buffer visualization material instance problem

UE - Rendering Architecture - Materials - Jun 28, 2024

Material Instances used in Custom Buffer Visualizations do not respect parameter overrides, and use the parent material's values. Also tested on UE5-Main, CL: 34543023 ...

All public inline methods of class "FBlueprintEditor" are inaccessible to other modules due to "DLLIMPORT"

UE - Gameplay - Blueprint Editor - Jun 28, 2024

Class "FBlueprintEditor" has several inline getter methods as part of its public API (e.g. GetPreviewActor() and GetPreviewScene()). However, even though they are public, those methods are inaccessi ...

The light in the Blueprint Editor's Preview Scene does not respond to any lighting channel but 0.

UE - Gameplay - Blueprint Editor - Jun 28, 2024

In the Blueprint Editor, Primitive Components can be configured to respond to Lighting Channels 0, 1, and/or 2. However, if channel 0 is disabled (even with another one enabled), the Preview Actor's ...

Make ConfigBranch creation thread safe

UE - Platform - Jun 28, 2024

See [Link Removed] for details ...

README files for Mover and Network Prediction are missing from distributed UE builds

UE - Gameplay - Network Prediction - Jun 27, 2024

The Network Prediction and Mover plugins both have readme files in their plugin's root, but these files are somehow filtered out during the process of assembling a distributed build. ...

The default Direct Link texture path is no longer set in Twinotion settings

TM - Interoperability - Jun 27, 2024

Default path for DL is not correctly set and should be set to the following: C:\Users%USERNAME%\Documents\Twinmotion2024.1\DirectLinkTextures See attached screen-shot ...

Geometry Collections don't support any collision visualization modes (Collision, CollisionVisibility or CollisionPawn)

UE - Simulation - Physics - Jun 27, 2024

Geometry collection objects do not display any collision visualization, either collision color or wireframe overlay when the view mode is set to Player Collision or Collision Visibility or when the ...