Static mesh view can't preview highlight for selected edge when generated lightmap UVs

Tools - Mar 7, 2018

Static mesh view can't preview highlight for selected edge when generated lightmap UVs. I saw a bit of code. The cause of this problem arises because UV data to identify the selected edge is none i ...

Duplicate keys can be used in a TMap within a data table

Tools - Mar 7, 2018

It is possible to re-use an existing key in a data table containing a TMap without triggering an error message. If the data table is saved with the duplicate key still present, the previous element ...

Transform Track can't be edited for empty actor when reopen sequencer

UE - Anim - Sequencer - Mar 6, 2018

This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...

Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

WrangleContent commandlet hits an assertion failure when run

Tools - Mar 5, 2018

Running the WrangleContent commandlet to try to remove unused assets from a project currently fails due to an assertion. ...

Multiple simultaneous keyboard event inputs not received

UE - Gameplay - Input - Mar 5, 2018

User Submitted Bug Some keys are not registered when pressed with combination of others. ...

Material instance doesn't inherit Allow Custom Depth Writes property enabled in the parent Material

UE - Graphics Features - Mar 5, 2018

If the Parent material is initially a Translucent material, Allow Custom Depth Writes works.If the parent material is initially a Opaque material, Allow Custom Depth Writes doesn't work for the instan ...

Migrating a soft reference in a struct from 4.17 to a newer version of the engine results in the variable being changed to an integer

UE - Gameplay - Blueprint Editor - Mar 5, 2018

When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variab ...

Fbx Camera doesn't import Focus Distance

UE - Anim - Sequencer - Mar 5, 2018

When importing a camera from maya through .fbx, focus distance is not correctly imported.  See images attached.  Client initially reported.  Can reproduce. ...

Destructible Mesh changes are not updated.

UE - Gameplay - Blueprint Editor - Mar 5, 2018