DumpShaderStats doesn't output any shader data

UE - Rendering Architecture - Shaders - May 1, 2024

The DumpShaderStats console command doesn't output any shader stats because the code to calculate that information in DumpShaderStats (Shader.cpp) is commented out https://github.com/EpicGames/Unrea ...

Public Visible test (to be deleted by MC)

TM - QA - Apr 19, 2024

test 121212 ...

GetMotionControllerData doesn't return expected data

UE - Platform - XR - Apr 18, 2024

Repro project: [Link Removed] ...

UpdateDelayRandomStream can cause replicated actor to be skipped for consideration

UE - Networking - May 6, 2024

When calculating an actor's NextUpdate time, a random delay is added: ActorInfo->NextUpdateTime = World->TimeSeconds + UpdateDelayRandomStream.FRand() * ServerTickTime + NextUpdateDelta; If this d ...

Using Clip() in a material may cause the outline to be displayed incorrectly on the Editor.

UE - Graphics Features - May 3, 2024

This appears to be from an interaction between the Depth Fade Expression, clip() in a Custom Expression, WPO being enabled, and the fact that the pass that draws objects for the editor outline runs ...