Upgrading Project to a New Engine Version Causes Errors When Attempting to Open Tutorial Blueprints

UE - Gameplay - Nov 11, 2015

When you create a project in version 4.8.3, and update it to either 4.10 or Main, there seem to be issues loading the Engine Content Tutorials for FeaturePacks, InstallingiTunesTutorial, and Setting ...

Android streaming audio repeats at start if start time is 0.0

UE - Platform - Mobile - Nov 18, 2015

An audio file needing decoding (streaming) will repeat at the beginning of play if the start time is 0.0. ...

Crash When Adding a second animation timeline after adding keys to the first

UE - Anim - Sequencer - Nov 16, 2015

If the user adds a second time line to a widget blueprint after the first has had a key frame add then the editor will crash if the curve editor is selected. ...

Attempting to Open a Widget Blueprint With Animation and Timeline Panels Hidden Causes the Editor to Crash

UE - Editor - UI Systems - Nov 11, 2015

When you attempt to open a widget blueprint when you have hidden the animation and timeline panels, the editor will crash. There is a workaround: Window->Reset Layout will allow you to open the blu ...

Disabling Editor Sounds Doesn't Prevent Compile Sound From Playing

Tools - Nov 10, 2015

Disabling the Editor Sounds under Editor Preferences->Level Editor->Miscellaneous->Sound->Enable Editor Sounds doesn't stop the Compile sound from playing when you click the Compile button in the ed ...

Cannot edit collision response details in SkeletalMesh components added via Blueprint.

UE - Gameplay - Blueprint - Aug 5, 2015

If the mesh component is added in Blueprint (i.e. in the Blueprint editor and/or through Construction Script), then it's not possible to edit the collision response details for an instance of the co ...

Landscape editor doesn't find layers in material functions

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2015

Comments from Jack: >LandscapeMaterialsParameterValuesGetter calls GetAllParameterNames<> which does handle functiions >ALandscapeProxy::GetLayersFromMaterial should use GetAllParameterNames<> ins ...

Apex Cloth will not render correctly with cloth assigned to multiple materials

UE - Simulation - Physics - Character - Nov 12, 2015

Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...

Wildcard Array in Macro Causes Error Message to Appear

UE - Gameplay - Blueprint - Nov 9, 2015

Creating a Macro with a Wildcard Array and then using that macro to accept an array as input and attempting to get the first element causes an error to appear in the output log. In the AnswerHub u ...

Crash when removing native root component from code after creating a Blueprint class based on the native class.

UE - Gameplay - Blueprint - Jul 27, 2015

Crash occurs when removing the native root component from code and then attempting to reopen a Blueprint Class asset that was based on the native parent class. Seems like maybe the 'AttachParent' f ...