Comments from Jack:
>LandscapeMaterialsParameterValuesGetter calls GetAllParameterNames<> which does handle functiions
>ALandscapeProxy::GetLayersFromMaterial
should use GetAllParameterNames<> instead of its current hardcoded version
Create a material function containing one of the landscape nodes (Layer Weight / Switch / Sample / Blend) and set the layer name to "Layer1"
Create a material using that function
Apply the material to a landscape
"Layer1" does not show up in the landscape paint tool
Creating the same as a material instead of a material function works fine.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
uefn session not lunching, wierd error
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23416 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.9.2, 4.10 |
Target Fix | 4.11 |
Fix Commit | 2769459 |
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Main Commit | 2796640 |
Created | Nov 17, 2015 |
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Resolved | Nov 17, 2015 |
Updated | Apr 27, 2018 |