Blueprint compilation resets settings on level-placed actors and inherited templates

UE - Gameplay - Blueprint - Aug 21, 2024

Triggering an actor component recompilation resets all the variables to the default state on spawned actors in the level. Users can unintentionally lose property settings on placed actors in a worl ...

Iris - Ensure in MarkObjectDirty when calling multicast from component owned by bOnlyRelevantToOwner actor

UE - Networking - Iris - Sep 24, 2024

It seems as though the component is in scope for more than one connection, despite its owner only being relevant to one. Enabling Net.Iris.Filtering.ValidateNobSubObjectInScopeWithFilteredOutRootObj ...

Bug in StringTemplate.cpp related to modulo operator in MaterialTemplate.ush (code fix provided)

UE - Rendering Architecture - Materials - Jun 25, 2024

Shader Template files like MaterialTemplate.ush do not submit previous chunks when encountering a `%` character, unless that `%` character is `%s` or `% {...} `. Because the error is happening ...

Cannot continuously change Bone Name in SkeletalMesh Sampling Settings

UE - Anim - Jun 14, 2024

An access violation occurs in FNiagaraSkeletalMeshRegionBoneFilterDetails::HandleBoneNameComboBoxSelectionChanged() due to StringItem is nullptr. SkeletalMeshRegionCustomization.cpp void FNiagaraS ...

OnlyTickMontagesAndRefreshBonesWhenPlayingMontages visibility option updates anim instance multiple times

UE - Anim - Runtime - Anim Blueprints - Apr 25, 2024

The OnlyTickMontagesAndRefreshBonesWhenPlayingMontages setting added in 5.4 is broken.  It only works because it unintentionally forces a second call to UAnimInstance::UpdateAnimation (via RefreshBo ...

Rigidbody not moving when small force is applied, and only rotates when angular impulse ≥ 7

UE - Simulation - Physics - Solver - Jan 3, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Crash when precaching PSOs for decals from non-game thread

UE - Rendering Architecture - Shaders - Aug 21, 2024

During async loading from an AsyncLoading thread, DecalComponent attempts to precache PSOs which can trigger a checkf in StrongObjectPtr.h which are only allowed to be created on a game thread. ...

PSO Creation hangs on task in Shipping build

UE - Rendering Architecture - RHI - Nov 27, 2023

Running with `r.AsyncPipelineCompile=0` causes the issue not to happen. It fails to open about 4 times out of 5. No such problem in development build., it always succeeds. We noticed that if we de ...

In UChaosGameplayEventDispatcher::HandleCollisionEvents(), when bSwapOrder = true, Comp1 should be set to PhysicsProxy0's owning component, not PhysicsProxy1's.

UE - Simulation - Physics - Solver - Sep 18, 2024

Implementing an EventHit node in a Geometry Collection Actor and printing the Names of the returned values, it wrongly returns the reference to this Actor (self) on the Other actor object reference, ...

XR Planar Reflections lag behind VR headset movement

UE - Platform - XR - Mar 24, 2023

Planar Reflections lag behind VR headset movement [Link Removed] Reporting that reflection captures lag because they happen before late update is applied. Includes an experimental patch that fi ...