Nanite Landscapes in Non world partition maps has missing sections

UE - Graphics Tools - Terrain - Landscape - Jul 23, 2025

Nanite in non world partition worlds builds with missing section, almost half the landscape is missing. Looking at the nanite overdraw as attached, it shows an interesting pattern. ...

Sequence thumbnails save with visual issues

UE - Anim - Sequencer - Aug 1, 2025

[Link Removed] When camera tracks are activated, saving the sequencer results in captured anomalies: 1. Incorrect aspect ratio 2. Additional post-processing effects such as lens flare appear 3. ...

[PCG] Create PCG Asset from Level crashes on loaded sub-level exports

UE - World Creation - Procedural Tools - PCG Workflow - Aug 21, 2025

PCG Level Asset export doesn't support exporting a level while it is loaded as a sub-level. We should warn the user instead of crashing. ...

Inconsistent Behavior in Hiding Child Actors

UE - Editor - Workflow Systems - Jun 18, 2023

Pressing the 'h' key only hides the root actor and none of the children, unlike the scene outliner where clicking the eye icon hides the root actor and all children. This appears to be because edac ...

ULocalPlayerSaveGame::IsSaveInProgress always returns true after a save completes

UE - Framework - Jul 31, 2025

ULocalPlayerSaveGame::IsSaveInProgress always returns true after the first save is requested. This is due to the return statement checking if either an error has yet to be reported or a success has ...

Bake to Control Rig blueprint function does not work on tracks in nested sequences in Editor

UE - Anim - Sequencer - Aug 20, 2025

The Bake to Control Rig node only works with single-layered level sequences. Studios using a nested level sequence setup cannot use this function. [Link Removed] ...

"SetOwnerNoSee" setting does not work on Nanite meshe

UE - Graphics Features - Nanite - Nov 15, 2022

Licensee description of project: There is a pawn with 4 cubes attached, the 2 red on the left are "normal" static meshes, and the 2 green on the right are Nanite meshes. The 2 bottom cubes have "se ...

Crash when searching for a string with the same name as the collection

UE - Editor - Content Pipeline - Content Browser - Feb 28, 2025

The editor crashes when creating a local collection of the same name by typing certain characters in the search box of the content browser. This does not reproduce in UE5.4 and is a regression in UE ...

Crash when a Deferred Decal (Translucent) base material has a Nanite Override (Masked Surface) Material and the mesh has Nanite + Ray Tracing enabled.

UE - Graphics Features - Ray Tracing - Aug 14, 2025

A crash occurs when Nanite override material instance is used in a project with Ray tracing enabled where: 1 The Material assigned to the static mesh uses Deferred Decal / Translucent and the Nani ...