When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...
Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...
It seems that we're getting an intermittent crash when killing a pawn that's executing a parallel node. It's crashing in BehaviourTree.cpp on this code: UpdateInstance.ParallelTasks[ParallelTaskId ...
This is simple, but maybe hard to explain, so hear with me. I've attached a sample project and Repro Steps below in case it's not clear. Basically: 1. Make BP_Parent with an unassigned Mesh (Stati ...
I make a custom struct and assign default values to it's member floats, etc. When I use that in a Blueprint, the defaults work as expected. However, when I reference it as a local variable in a BP f ...
If the user uses the feature to lock the viewport to an actor (such as a camera) and then tries to use the 'F' to Focus on another actor in the scene nothing will happen. The 'F' loses it's ability ...
When using a combination of Ctr+A and then Ctr+C in the pawn blueprint of the twin sticks project it will cause a crash. ...
User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...
Orange Screen when using the VR preview mode with the oculus rift (runtime 0.6.0) appears with the following message "Application is paused while an old SDK application is rendering." ...
The 'Convert Actor' option in the details tab of brushes does not function. The option is grayed out and not selectable. Note for Core: This button works by looking for the ConversionRoot UCLASS m ...