DBuffer Decals render on top of Foliage

UE - Graphics Features - Sep 18, 2015

This is the same issue found in [Link Removed]. Foliage will not act as an occluder as expected with painted foliage. [Image Removed] Also reproduced in Main CL-2689138 ...

Wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down on ES2

UE - Platform - Mobile - Sep 21, 2015

The wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down as stated in the UDN. ...

ESplineMeshAxis Enum is not available as a variable or struct

Tools - Aug 14, 2015

ESplineMeshAxis Enum is not available as a variable or struct User Description: I have a struct that is responsible for holding many of the properties of my spline meshes. I want it to hold the ES ...

Touch events may have wrong location from BindTouch delegate

UE - Platform - Mobile - Sep 17, 2015

Only the last touch event's location in the frame is used to send all events for a given finger index. A finder index may be reassigned after a release by another press in the same frame from a ver ...

Cannot click the create new project button on a monitor with 1366 x 768 resolution

Tools - Sep 17, 2015

If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...

Level Blueprint's Parent Class can be set to another Level Blueprint's generated class

UE - Gameplay - Blueprint - Sep 16, 2015

You can assign the Parent Class of Level Blueprint to be the generated class of another Level Blueprint, which gives you the following "Graph is linked to object(s) in external map" error if you try ...

Sliders and check boxes not working on touch screen device

UE - Editor - UI Systems - Aug 31, 2015

When launching on to a device with a touch screen the Slider widget and the check box widget do not appear to respond to touch inputs. Note: Samsung Galaxy note was used for this test ...

Some textures stretched on Mobile device

UE - Platform - Mobile - Sep 8, 2015

User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...

Launching a Project which uses Depth of Field crashes to Home Screen on iOS8 device

UE - Platform - Mobile - Sep 10, 2015

When depth of field is activated in a project running on an iOS 8 device, the project will close to the Home Screen. ...

Misspelling in Editor Preferences: Experimental

Tools - Sep 16, 2015

UE4.9.1 under Editor Preference3s ->Experimental -> Cooking it says "Iterative cooking for builds launched [form] the editor." Correction: [from] ...