Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor

UE - Simulation - Physics - Jun 20, 2016

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...

Remapping morph targets will crash if you have a cloth section

OLD - Anim - May 15, 2019

By calling FLODUtilities::SimplifySkeletalMeshLOD on a mesh with cloth sections that is set to remap morph targets, a crash occurs. This seems to be due to the indexing of sections with/without incl ...

Crash when opening Blueprint after editing ChildActorComponent base class

UE - Gameplay - Components - Feb 7, 2017

Defining a ChildActorComponent in code, then setting the component to a blueprint derived from another code class causes the editor to crash when opening the parent blueprint if any changes are made ...

Linux: Assertion at splash screen when trying to open UE4Editor

UE - Platform - Linux - Mar 21, 2017

I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...

BP using nested child actor components in streaming level causes ensure condition failed

UE - Simulation - Physics - Solver - Jul 11, 2022

This never happens on ue5.0.0 The problem appears to be caused by a deleted PhysicsProxy being registered with Solver. Since the solver accesses the deleted PhysicsProxy, it may crash. Checking a ...

Changing particle system template via Blueprints crashes Editor and packaged game

UE - Niagara - Apr 4, 2019

Setting a ParticleSystem component in a Blueprint to none/null with a "Set Template" node causes the editor and the packaged project to crash. I have noticed this when migrating my game to 4.22, whi ...

Editor crashes on compile with no warning when trying to access information from a "Slot as Canvas Slot" node on tick that has not been set yet by begin play

UE - Editor - UI Systems - Jul 1, 2015

If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...

Crash on applying animation modifier for some assets

OLD - Anim - Oct 29, 2019

When removing curves on some assets, a crash can occur. This seems to be due to const FSmartNameMapping* CurveMapping being null and dereferenced within UAnimationBlueprintLibrary::RetrieveContainer ...

Get VR Focus State will cause a crash in standalone if an HMD device is in use

UE - Platform - XR - Jul 27, 2016

Get VR Focus State will cause a crash in standalone if an HMD device is in use ...

Crash on inputting Scalar Value in Grass Material Node

UE - LD & Modeling - Terrain - Landscape - May 6, 2015

Crash occurs when inputting a Scalar Parameter into the New to 4,8 Grass Node. Also reproduced in Main Promotable-CL-2535351 ...