Linux: Assertion at splash screen when trying to open UE4Editor

UE - Platform - Linux - Mar 21, 2017

I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...

World Memory Leak crash creating new level blueprint after editing sub level blueprint

UE - Gameplay - Jan 27, 2020

Crash occurs when the user adds a sublevel to the current level, edits the sublevel's level blueprint, and then attempts to make a new level. The state which triggers the crash seems to be when the ...

Importing a New Substance Preset will crash the engine

UE - Foundation - Core - May 13, 2015

With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...

FLiveCodingModule::StartLiveCoding() unsafe access of FModuleManager::Get().OnModulesChanged()

UE - Foundation - Cpp Tools - Live Coding - Dec 19, 2023

A user has reported a failing ensure in FMRSWRecursiveAccessDetector::AcquireWriteAccess(), a race condition that has a small chance of happening when launching the editor. FLiveCodingModule::Start ...

Opening widget blueprint causes editor to crash

UE - Editor - UI Systems - Oct 17, 2014

Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint.  Unable to reproduce internally. *EDIT* Repro provided by User ...

USD Stage - Assert !EdgeArray[EdgeID].ConnectedPolygons.Contains(PolygonID)

UE - Editor - Content Pipeline - Import and Export - Nov 19, 2019

One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors) It is possible to import the file via content browser without crashing. ( ...

Crash when splitting up output of collapsed node

UE - Gameplay - Blueprint Compiler - Feb 13, 2017

A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...

Packaged ThirdPerson template with "start in vr" enabled packaged and launched with "-nohmd" crashes

UE - Platform - XR - Mar 31, 2021

The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...

Crash when updating phsyics simulated box extent during runtime

UE - Simulation - Physics - May 12, 2017

If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...