One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors)
It is possible to import the file via content browser without crashing. (I only see one tiny building when importing this way)
Tested with 4.25 10303526 With different result - If I open the .usd and then 'Reload' the same file through 'USD Stage' it does not crash.
Without reloading - EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff crash
Result: Crash with !EdgeArray[EdgeID].ConnectedPolygons.Contains(PolygonID) assert
Assertion failed: !EdgeArray[EdgeID].ConnectedPolygons.Contains(PolygonID) [Link Removed] [Line: 571]
UE4Editor_Core!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:105]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:455]
UE4Editor_MeshDescription!FMeshDescription::CreatePolygon_Internal() [d:\build\++ue4\sync\engine\source\runtime\meshdescription\private\meshdescription.cpp:571]
UE4Editor_MeshDescription!FMeshDescription::CreatePolygon() [d:\build\++ue4\sync\engine\source\runtime\meshdescription\public\meshdescription.h:584]
UE4Editor_USDUtilities!UsdToUnreal::ConvertGeomMesh() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdutilities\private\usdgeommeshconversion.cpp:322]
UE4Editor_USDStage!AUsdStageActor::LoadStaticMesh() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:249]
UE4Editor_USDStage!AUsdStageActor::LoadPrim() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:542]
UE4Editor_USDStage!AUsdStageActor::ExpandPrim() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:616]
UE4Editor_USDStage!AUsdStageActor::ExpandPrim() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:631]
UE4Editor_USDStage!AUsdStageActor::ExpandPrim() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:631]
UE4Editor_USDStage!AUsdStageActor::ExpandPrim() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:631]
UE4Editor_USDStage!AUsdStageActor::ExpandPrim() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:631]
UE4Editor_USDStage!AUsdStageActor::ExpandPrim() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:631]
UE4Editor_USDStage!AUsdStageActor::UpdatePrim() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:796]
UE4Editor_USDStage!AUsdStageActor::LoadUsdStage() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:1001]
UE4Editor_USDStage!AUsdStageActor::PostEditChangeProperty() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstage\private\usdstageactor.cpp:828]
UE4Editor_USDStageEditor!SUsdStage::OpenStage() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstageeditor\private\susdstage.cpp:517]
UE4Editor_USDStageEditor!SUsdStage::OnOpen() [d:\build\++ue4\sync\engine\plugins\importers\usdimporter\source\usdstageeditor\private\susdstage.cpp:363]
UE4Editor_USDStageEditor!TBaseSPMethodDelegateInstance<0,SUsdStage,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:369]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1068]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1019]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:293]
UE4Editor_Slate!SButton::ExecuteOnClick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:385]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:304]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:386]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:372]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4612]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5135]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5103]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1958]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2410]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1638]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:789]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4397]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84696 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.24, 4.25 |
Target Fix | 4.24 |
Created | Nov 19, 2019 |
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Resolved | Nov 20, 2019 |
Updated | Nov 21, 2019 |