Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...
With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...
Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...
If a variable has been set to a default value and has a declared value range, it will ignore the value range and print the set value.The tooltip text is misleading or out of date as it gives the imp ...
When using SetChildActorClass to change a Child Actor Class, the change will replicate on the Server but not the Client. The Client will have the original Actor Class after the change happens. This ...
If the user places a trigger volume into the level and then drives the car into it the over lap event will not trigger ...
Multiple users are reporting crashes in the Engine when using an AMD R9 380 and 390 series cards. There was a request to have these cards added to compat lab for testing, but have not heard any upd ...