The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...
As noted by the user in the linked UDN question, this seems to be a problem with the PointLightComponent property on APointLight not having the VisibleAnywhere property descriptor. Also as noted, th ...
Attached Project: [Link Removed] Since Upgrading project to 4.22, Licensee has been experiencing an Assertion crash in their built game. "I'm not exactly sure why it crashes. It's a very specific ...
Using Game Mode instead of Game Mode Base causes the Begin Play event to trigger in a different order. This is shown in the reproduction with the Begin Play of the Player Controller and the Game Mod ...
A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...
When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5806860) ...
This is a common crash affecting users in 4.16. Over 100 users have been affected, although they have not provided additional information. Source Context 469 TokenStreamIndex++; 47 ...
When character input is defined in code, adding a call to the Get[AxisMapping] node in blueprints causes input for the specific mapping to fail. Note: This only affects code based input, Blueprint ...
Crash occur the packaging application which has the title referencing StringTablem. When lunch the application with editor and standalone, it's not crash. It' not occur 4.20, and crash with 4.21 and ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...