This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...
This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SEGV_MAPERR at 0x3 Most recent us ...
When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...
This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...
Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Color ...
You are unable to access or create references to any Sublevel Actors in the Persistent Level Blueprint. Licensee reports being able to select the Sublevel Actor and then right-click to create a refe ...
Trying to set the Bool Match as a Query Param causes the value to not be recognized. It just thinks the value is whatever default value it has instead of reading it from the params set in the Behavi ...
Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...
When using a source build of 4.12, the crash report client window does not open even if Crash Report Client is manually built alongside the editor. UPDATE: Only affecting Source builds from Github. ...