Attempting to build 4.15.1 from source code using Xcode 8.3.2 currently results in the build failing due to warnings that occur in fbxsdk, AlembicImporter, and MetalRHI. ...
A couple users have reported a crash when opening their 4.7.3 project in 4.7.4. From MikeB:https://answers.unrealengine.com/questions/205043/473-to-474-project-crash-on-startup.html The guy is hit ...
Stepping in the inner area updates the Control Bus on the Patch, but the Modulation is applied to the Volume destination instead of Pitch. Reproduction rate: 5/5 This also occurs in //UE5/Release- ...
It seems that switching the preview mesh in the control rig editor is affecting the initial transforms in the hiearchies of related control rigs in the level viewport. This seems to be due to the c ...
A user is reporting a crash on launch when launching from the executable rather than the Launcher. User did not have the problem in 4.7.3. No logs or additional information was provided beyond this: ...
Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...
Volumetric Translucent Shadow not showing in game mode for versions 4.23-4.25. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), 4.23.1(CL 9631420), 4.22.3(CL 7053642). Wor ...
PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...
When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...