Particle memory can be corrupted leading to a crash

UE - Foundation - Core - Jan 7, 2019

TMap<Bool is disallowed despite bool having a hash

UE - Gameplay - Blueprint - Nov 22, 2022

Reproduced 3/3 times. User is unable to create a new TMap with bool key through Blueprints (which is the expected result).  Issue is technically a Regression, as the ensure does not occur in //UE5/ ...

Blackboard interaction crashes engine

UE - AI - May 15, 2015

User Description: "I'm trying to implement AI and following zoombapup's Guard AI YT tutorials. Whatever I do within Blackboard crashes the engine. Yes even a single click on Self key. Here's the dum ...

Opening blueprint debugger crashes editor

UE - Gameplay - Blueprint - Apr 29, 2016

The editor crashes upon attempting to open the blueprint debugger through the Window menu. Frequency: 2/2 Regression (Yes) issue (does not) occur in 4.11.2 ...

Sequencer Playlist - Triggering a playlist will crash every other editor on a Multi-user session

UE - Virtual Production - Tools - Sequence Playlist - Nov 24, 2022

[Link Removed] ...

Crash when playing with Vulkan Mobile Preview

UE - Platform - Mobile - Sep 21, 2017

Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...

Crash undoing in Montage editor with no montage sections

OLD - Anim - May 22, 2017

Crash occur in the animation montage editor when the user does an undo action with no montage sections. ...

Crash when launching a packaged project where a code class gets a reference to a Blueprint widget that contains an instance of a Blueprint struct

UE - Gameplay - Blueprint - Aug 3, 2017

A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...

Crash retargeting an animation blueprint with a RigidBody node

UE - Simulation - Physics - Feb 17, 2017

Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...