[CrashReport] UE4Editor-Engine!FDDSLoadHelper::IsValidCubemapTexture() [DDSLoader.cpp:158]

UE - Graphics Features - Dec 2, 2019

Generated from CrashReporter ...

Attempting to set skeletal mesh on vehicle blueprint during PIE crashes editor

UE - Simulation - Physics - Feb 8, 2016

Switching the skeletal mesh of an actor during PIE crashes the editor. Frequency: 5/5 Crashreporter: N/A ...

On NM_Client, GameplayDebugger defaults to green smiley for NPCs implying running BehaviorTree while AI info is unknown

UE - AI - Debugging - Mar 12, 2024

Context GameplayDebugger (Press ` in-game) displays a green smiley (AICON-Green) for AIControlled pawns that are running a BehaviorTree and a red angry face (AICON-Red) otherwise. If the AIControll ...

Crash Occurs When One Morph Target is Deleted and Another is Adjusted Afterward

UE - Graphics Features - Feb 26, 2018

Engine crashes when a morph target on an asset that has multiple morph targets is deleted and then another morph is adjusted afterwards Notes: Asset came from an older Jira where this same issue o ...

GameThread + AsyncLoadingThread deadlock - StaticLoadObject vs. StaticAllocateObject

UE - Foundation - Core - UObject - Feb 14, 2023

User reported encountering a deadlock between GameThread and AsyncLoadingThread and provided two callstacks.User quote I've been running into a deadlock intermittently with a custom blueprint conso ...

Assert when adding geometry cache asset as a component to a blueprint actor

UE - Editor - Content Pipeline - Import and Export - Mar 24, 2021

When adding an asset directly to a blueprint, it is not in the streaming components, so the assertion fails when setting the geometry cache. ...

Animation System relies on FindFunctionByName which is not thread safe.

OLD - Anim - Mar 29, 2017

Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...

Crash on exit PIE when playing with more than one player on Linux

UE - Platform - Linux - Oct 3, 2016

When playing in non-single player game in the editor (either set # players or check dedicated server checkbox), the editor will crash when the play session ends. Regression: Yes - editor does not c ...

Editor Crashes When Using Set Replicates in the Construction Script

UE - Networking - Mar 1, 2016

When spawning an actor using the Spawn Actor From Class node that has a Set Replicates node in the construction script, the editor crashes upon attempting to run a dedicated server with 2 players. ...

Crash accessing USplineComponent from Niagara while it is being updated on game thread

UE - Niagara - Aug 13, 2020

I was working with a licensee on something unrelated, and ran into this niagara threading crash. It looks like UNiagaraDataInterfaceSpline::SampleSplinePositionByUnitDistance on one of the niagara h ...