When adding an asset directly to a blueprint, it is not in the streaming components, so the assertion fails when setting the geometry cache.
RESULT
Assertion failed: IsManagedComponent(CacheComponent)
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How do I set a material as a post-processing material?
How do I change the rotation matrix of the camera by the direction of the vector?
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-112020 in the post.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Mar 24, 2021 |
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Resolved | May 6, 2021 |
Updated | Dec 1, 2022 |