Override MacroUV in Required Module breaks MacroUVs based on World Position of Emitter

Rendering - Mar 3, 2016

MacroUVs are breaking when using the Override System MacroUV option in the Required Module. Using System MacroUVs:[Image Removed] Using Override System MacroUVs:[Image Removed] Also Tested and Re ...

Crash when editing details of an AI Perception Component's Senses Config field

Gameplay - Blueprint - Mar 2, 2016

If a custom AIController class defines an AISenseConfig_Sight pointer, creating a blueprint of this class and attempting to edit values in the drop down for the array elements causes the editor to c ...

User's project crashes on the Lenovo S939 when an external window pops up

Platform - Mobile - Mar 1, 2016

User's project crashes on the Lenovo S939 when an external window pops up (such as a timer) ...

Load String fails to load when launched onto a mobile device

Platform - Mobile - Mar 1, 2016

If the user uses the node load string and then launches onto a device than the web browser will be blank. Note: This node appears to work fine in editor ...

Mouse functionality breaks on Linux when game is full screen on multi-monitor setup

Platform - Linux - Mar 1, 2016

When the game window is maximized on any monitor other than the left most monitor, the mouse will not interact with the game window. ...

Attempting to play an animation without an anim blueprint set causes editor to crash

Anim - Feb 29, 2016

Attempting to play an anim montage for a character without having the Anim Blueprint Generated Class set will cause the editor to crash. Crash Reporter Link: [Link Removed] ...

Project fails to compile if UFUNCTION parameter shares a name with a previously defined UPROPERTY variable

Core - Feb 29, 2016

If the name of a UFUNCTION parameter matches the name of a previously defined UPROPERTY variable, the project will fail compile due to the following reason: Function parameter: '[Variable/Paramter ...

Row Fill for Grid panels do not appear to update dynamically for UMG

Tools - Editor - UMG - Feb 29, 2016

If the user tries to dynamically set the row fill for a grid panel nothing appears to change ...

PlayerController::PlayDynamicForceFeedback called through code does not fire

Gameplay - Input - Feb 25, 2016

Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server

Networking - Feb 25, 2016

Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...