Crash when splitting up output of collapsed node

UE - Gameplay - Blueprint Compiler - Feb 13, 2017

A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...

Check box widget appears to ignore visibility settings if it starts collapsed

UE - Editor - UI Systems - Feb 13, 2017

Check box widget appears to ignore visibility settings if it starts collapsed. The check box appears to say collapsed ...

Project will not package in UFE if folder contains spaces

UE - Platform - Console - UnrealFrontend - Feb 10, 2017

When archiving a project in the project launcher (UFE), the project will fail if there are spaces in the folder it's being archived to. ...

Foliage Positions become Offset when Moving and Undoing Painted Surfaces

UE - World Creation - Worldbuilding Tools - Foliage - Feb 10, 2017

A series of moving and undoing a surface which has foliage painted on it will offset the location of the foliage so that it no longer remains in the correct relative location. ...

Splitting Transform in Collapsed Graph Crashes UE4

UE - Gameplay - Blueprint - Feb 10, 2017

Splitting Transform in Collapsed Graph Crashes UE4. When this is done the editor crashes and that actor can no longer be opened without causing a crash. ...

Particles Using Particle Cutout Flicker On Vulkan When Deployed To Galaxy S7

UE - Platform - Mobile - Feb 10, 2017

When enabling the particle cutout feature (by filling out the settings located in the required module) the particle system will begin to flicker on the Galaxy S7. This was tested on a galaxy S6 edg ...

Odd rendering in editor when resize windows

Tools - Feb 9, 2017

REGRESSION No When resizing editor windows, the user can see odd rendering around that window. It renders white and it takes a moment to catch up to match the user resizing it. This was seen with ...

Retainer box appears to stop tool tips from showing up for it children

UE - Editor - UI Systems - Feb 9, 2017

Retainer box appears to stop tool tips from showing up for it children ...

Actor Position Node Returns Parent Position Not Actor With Material Applied

UE - Graphics Features - Feb 9, 2017

The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1

OLD - Anim - Feb 9, 2017

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1. Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-192 ...