Ensure attempting to submit to source control after enabling plugin

Tools - Nov 17, 2016

Ensure occurs when trying to submit to source control after enabling a plugin in the editor. I wasn't able to reproduce this if the uproject wasn't checked out. ...

Scale of the parent of a Motion Controller Component is ignored

UE - Platform - XR - Nov 17, 2016

Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...

Physics are popping in Vehicle Advanced Template

UE - Simulation - Physics - Nov 16, 2016

I first noticed this when I was going on a ramp at a high speed and was catapulted over the level. It seems that the faster you go, the bigger the pop is with physics. It is not easy to hit, but it ...

It's not clear that the user has to hold shift to preview in blend spaces

OLD - Anim - Nov 16, 2016

With the new blend space update, the user now has to hold down Shift to preview in the blend space graph. However there's no UI to tell the user that they need to hold shift, which can confuse vete ...

Vehicle physics are resolving erratically and causing random jitter/flips in the Advanced Vehicle Template

UE - Simulation - Physics - Nov 16, 2016

When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...

User has to click in the blend graph tab to be able to preview it

OLD - Anim - Nov 16, 2016

In an aim offset or blend space, user is not able to preview in the blend graph unless they have focused (clicked on) the blend graph panel. ...

Landscape Grasstype warning causes log spam when landscape is streamed in or out

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2016

Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used. The warning ind ...

Launch On from Windows to Linux fails with missing GLSL_430 shaders

UE - Platform - Linux - Nov 16, 2016

GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...

Unable to scroll in Structure property window

Tools - Nov 16, 2016

When enough variables are added to a structure to cause the list to be too long for the window, a scroll bar should appear and you should be able to scroll through them. This does not occur. Regres ...

A small seam is created when merging an actor with overlapping UVS

UE - World Creation - Worldbuilding Tools - HLOD - Nov 16, 2016

A small seam is created when merging an actor with overlapping UVS ...