A hashable struct key for a TMap cannot be seen or modified in Blueprints

Tools - Feb 28, 2017

TMaps that use hashable structs as the key cannot have the key set for an element that is added to the TMap in a Blueprint. A default value is set, but it cannot be seen or modified. ...

The Editor crashes when adding an element to a TMap that uses an unhashable struct as a key

UE - Gameplay - Blueprint - Feb 28, 2017

The Editor crashes if an unhashable struct is used as a key in a TMap and a new element is added to the TMap in a Blueprint. ...

[CrashReport] UE4Editor_Core!FModuleManager::UnloadModule() [modulemanager.cpp:557]

UE - Foundation - Core - Feb 27, 2017

Error message: Assertion failed: ModuleInfo.Module.IsUnique() [Link Removed] [Line: 557] Source Context: Most recent user affected CL: Logs: See attached Issue call stack shares some similariti ...

Is Fullscreen Mode Dirty always returns true for Windowed Fullscreen

Tools - Feb 27, 2017

Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...

Error when packaging C++ projects in 4.16 Binary

UE - Foundation - Core - Feb 23, 2017

Packaging a C++ project for Android, iOS, or Windows produces an Error. This issue did not reproduce when testing in a source build from P4. Spoke with ChrisB and he believes this is due to the pac ...

Cannot convert procedural mesh to static mesh with only 3 verticies

OLD - Anim - Feb 23, 2017

It is not possible to use the Create StaticMesh button to create a Static Mesh from a Procedural Mesh with only 3 verts. The following if check is the reason:if (RawMesh.VertexPositions.Num() > 3 && ...

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated

OLD - Anim - Feb 22, 2017

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...

Importing skeletal mesh with LODs and uniform scaling results in multiplicative scale per additional LOD

Tools - Feb 22, 2017

Here's a quick chart showing the current multiplicative pyramid style scaling that's occurring.Import ScalingLOD0LOD1LOD2LOD32.0248160.50.50.250.1250.06255.0525125625 ...

Child Actor Component visibility doesn't work the first time it is enabled

UE - Gameplay - Feb 21, 2017

Child Actor Component visibility doesn't work the first time it is enabled. This is also the same for the Set Actor Hidden in Game node. ...