Copy/Paste a data asset fields cause the fields to affect each other

Tools - Jul 7, 2016

When an element of a data asset is copied into another field, the two fields become "linked" and further edits to one field begin to affect the other. ...

The Category setting for widgets return to "Default" after compiling

Tools - UMG - Aug 18, 2015

When setting up categories for your widgets in the Event graph the categories will revert back to default after compiling the blueprint ...

Cannot edit "Detection by Affiliation" setting if AI Perception Component is setup in code

Gameplay - Blueprint - Jul 9, 2015

If AIPerceptionComponent is set in code, a blueprint of the associated class cannot edit the Detection by Affiliation setting in the details panel for the component. ...

Compiling on Mac fails if build path has spaces

Platform - Mac - Jan 6, 2015

UPDATE: We were able to get around this issue by renaming our external drives. The actual problem is that Mono's xbuild fails to build UnrealBuildTool QA REGRESSION: YesWORKING: 2386770BROKEN: 23 ...