SceneColor in surface material ignores translucent objects

UE - Graphics Features - Sep 22, 2017

Translucent meshes and particles behind an actor who's surface material uses SceneColor node are not rendered properly. Changing the view angle of the camera causes the translucent meshes to "pop" ...

[CrashReport] UE4Editor_Engine!FDebugCanvasDrawer::InitDebugCanvas() [debugcanvas.cpp:158]

Tools - Sep 22, 2017

This is a trending crash coming out of the 4.18 Preview. Users have not provided any descriptions of their actions when the crash occurred. At the moment it is divided among a few different crashG ...

[CrashReport] UE4Editor-MetalShaderFormat.dylib!FGenerateMetalVisitor::print_constant()

UE - Graphics Features - Sep 22, 2017

This is an early trending crash coming out of the 4.18 previews. It occurs on Mac, and all affected project names indicate it is related to AR. Users have not provided any descriptions of their ac ...

Crash when using Export All or Export Selected (UE4Editor-UnrealEd.dll!ULevelExporterFBX::ExportBinary)

Tools - Sep 21, 2017

Relates to [Link Removed] [Link Removed] Call stack is similar to the bugs above. Editor will crash when exporting assets from a level that is not dirtied. Another reproduction method is to selec ...

Crash attempting to use a struct containing a deleted struct in a blueprint and compiling

UE - Gameplay - Blueprint Compiler - Sep 21, 2017

REGRESSION: No, occurs in 4.17 (doesn't repro in 4.16 because orphaned pins wasn't a feature) Crash occurs when the user attempts to use a struct containing a deleted struct in a blueprint. ...

Crash when playing with Vulkan Mobile Preview

UE - Platform - Mobile - Sep 21, 2017

Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled

UE - Graphics Features - Sep 21, 2017

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled. This issue does not affect objects that are added as a component to a blueprint. To w ...

Editor crashed on exporting a skeletal mesh twice after garbage collection occurs

Tools - Sep 21, 2017

Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetShaderSampler() [d3d11commands.cpp:647]

UE - Graphics Features - Sep 20, 2017

This is a common crash that has occurred since 4.16 for over 50 users. Unfortunately they have not provided any description of their actions when the crash occurred. The callstack has similarities ...