Billboards Flicker At Great Distances and when overlapped with meshes

Rendering - Dec 9, 2016

When actor billboards are very far from the camera they will begin to flicker. They flicker in our shooter game project as well so the distances aren't so extreme that they are unreasonable. ...

Unable to change/edit elements of Blueprint instances of Actor Component set UObject arrays

Gameplay - Components - Nov 20, 2016

When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...

Cannot override editor shortcut bindings on Linux

Platform - Linux - Nov 18, 2016

Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings. Workaround: Unbinding the key before rebinding it to ...

[CrashReport] UE4Editor_UnrealEd!UTransBuffer::Cancel() [editortransaction.cpp:697]

Tools - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

Strange Behavior of Array of Structs default values

Gameplay - Blueprint - Nov 14, 2016

When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...

Shadows tessellation are Z-Fighting in Template project with Mobile Rendering

Platform - Mobile - Nov 8, 2016

I noticed that the shadow on orange blocks were sometimes on the front of the block and sometimes on the side of the blocks. Sometimes the shadow wouldn't render at all. ...

Red and Blue color channels flipped on materials called from HTML5 server

Platform - Mobile - Nov 8, 2016

Red and Blue color channels flipped on materials called from HTML5 server ...

Set Fullscreen mode does not render correctly in New Window PIE

Tools - Nov 1, 2016

Set Fullscreen mode does not render correctly in New Window PIE. The window tries to become fullscreen, however the screen appears to stop short and the bottom and right of the window are cut off ...

Last Index Node Changes Size And Shape Unexpectedly

Gameplay - Blueprint - Oct 28, 2016

The Last Index node will change size and shape in way that isn't consistent with other nodes when at certain zoom levels. These levels are -1, -7, or -10 respectively. ...

Shadow Acne Occurring on Movable Objects

Rendering - Oct 27, 2016

Shadow Acne is occurring on movable actors in Blueprint and C++ template projects. The Shadow Acne is present in editor and while launched on to Windows and Mobile. This was found on separate graph ...