Play Rate does not affect audio tracks

Sequencer - Dec 30, 2016

Play Rate does not affect audio tracks. Slowing the play rate also causes the audio tracks to repeat with an offset. Note: This is working straight from a Sound Wave. If you use a sound cue, the ...

Duplicate destructible mesh actor has Destructible mesh value set to none

Physics - Destruction - Dec 15, 2016

After duplicating a destructible mesh in the level, in the Details panel for the duplicate, the Destructible Mesh setting will be listed as "None" rather than carrying over the mesh set in the origi ...

Billboards Flicker At Great Distances and when overlapped with meshes

Rendering - Dec 9, 2016

When actor billboards are very far from the camera they will begin to flicker. They flicker in our shooter game project as well so the distances aren't so extreme that they are unreasonable. ...

Unable to change/edit elements of Blueprint instances of Actor Component set UObject arrays

Gameplay - Components - Nov 20, 2016

When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...

Cannot override editor shortcut bindings on Linux

Platform - Linux - Nov 18, 2016

Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings. Workaround: Unbinding the key before rebinding it to ...

[CrashReport] UE4Editor_UnrealEd!UTransBuffer::Cancel() [editortransaction.cpp:697]

Tools - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

Strange Behavior of Array of Structs default values

Gameplay - Blueprint - Nov 14, 2016

When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...

Shadows tessellation are Z-Fighting in Template project with Mobile Rendering

Platform - Mobile - Nov 8, 2016

I noticed that the shadow on orange blocks were sometimes on the front of the block and sometimes on the side of the blocks. Sometimes the shadow wouldn't render at all. ...

Red and Blue color channels flipped on materials called from HTML5 server

Platform - Mobile - Nov 8, 2016

Red and Blue color channels flipped on materials called from HTML5 server ...

Set Fullscreen mode does not render correctly in New Window PIE

Tools - Nov 1, 2016

Set Fullscreen mode does not render correctly in New Window PIE. The window tries to become fullscreen, however the screen appears to stop short and the bottom and right of the window are cut off ...