If the "Allow late joining" option is turned on in Editor Preferences, using the Add Client button in PIE will cause a crash on Exit. Crash happens immediately if using VR Preview
Result:
Editor crashes immediately on exiting PIE
Expected:
PIE ends and control returns to the editor
MachineId:7156C35640F86204E61B8383F45DEE17 EpicAccountId:e8c7fa630b6440f69a25a2c64d6c482c Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 82] Critical Error World /Temp/Untitled_1.Untitled Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted) UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332] UE4Editor_Core!FMsg::Logf__VA() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\logging\logmacros.cpp:61] UE4Editor_MessageLog!FMessageLogListingModel::AddMessageInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:82] UE4Editor_MessageLog!FMessageLogListingModel::AddMessages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:103] UE4Editor_Core!FMessageLog::Flush() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\logging\messagelog.cpp:198] UE4Editor_Core!FMessageLog::~FMessageLog() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\logging\messagelog.cpp:95] UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:432] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1670] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2859] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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