EQS Context modifications Crashes Editor

UE - Gameplay - Aug 29, 2018

Making changes to the EQS Context and moving the Testing Pawn, the Editor crashes. When reopening the Editor, the context is set and the query does generate from that actor/location. This issue was ...

Shift + Leftclick selection not working in World Outliner

Tools - Aug 29, 2018

The Shift + Leftclick selection range appears to break when selecting something in the World Outliner first followed by clicking something in the Viewport and then shift selecting a range back in th ...

Cascade ParticleRelativeTime Outputs Constant 0 on Mobile

UE - Niagara - Aug 29, 2018

Cascade ParticleRelativeTime outputs constant 0 on mobile. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4321618 ...

Crash on Level Reload in Standalone when Set Sound Mix Class Override is called

UE - Audio - Aug 29, 2018

When the Set Sound Mix Override is called, reloading the level causes a crash when played in Standalone. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4324949) ...

SaveGame data does not correctly save the value of elements in an int array when the elements are initialized with RandRange() and then set to a known value

UE - Gameplay - Aug 28, 2018

After using FMath::RandRange() to initialize elements of an int array in a SaveGame class and then setting all of the values of the array to 0 before using UGameplayStatics::SaveGameToSlot() to save ...

Incorrect Material Element Indexes When Importing Multiple Meshes In The Same FBX

Tools - Aug 28, 2018

Incorrect material element indexes when importing multiple meshes in the same FBX. If you re-import the mesh that has the incorrect material element index it will correct itself. Seems similar to [ ...

ScreenPosition material node outputs upside down ViewportUV when launching on android

UE - Graphics Features - Aug 28, 2018

ScreenPosition UV upside down on mobile. From User: "I believe the editor mobile preview provides "correct" results, while the mobile device produces upside down results. I ran into this issue w ...

UMG Children broken in Build packaged with Nativization

UE - Gameplay - Blueprint - Aug 28, 2018

Child widgets not visible when packaged with inclusive nativization on. "The problem is that ChildWidget never shows up in the package build, but shows fine in the editor. I've debugged the issue ...

Child Actor components on Clients use the incorrect default values for variables that are not being replicated

UE - Gameplay - Blueprint - Aug 28, 2018

When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...

Copy / Pasting a Widget creates additional Animatable Property transactions in Undo History

UE - Editor - UI Systems - Aug 28, 2018

Copy / Pasting or Duplicating a Widget creates multiple transactions in Undo History. These transactions are labeled "Animatable Property changed.' By default, three Animatable Property changed eve ...