Description

The Shift + Leftclick selection range appears to break when selecting something in the World Outliner first followed by clicking something in the Viewport and then shift selecting a range back in the Outliner.

Steps to Reproduce
  1. Add 3 cubes and a sphere to the level
  2. Select the sphere in the World Outliner
  3. Then select the first cube in the Viewport 
  4. Now holding shift, click the last cube in the World Outliner

Result: The shift selection breaks and ends up selecting a lot more objects than the range of the shift selection.

Expected: The shift selection should just select the 3 cubes.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63480 in the post.

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Fixed
ComponentTools
Affects Versions4.194.204.21
Target Fix4.22
Fix Commit4346440
Main Commit4676940
Release Commit4862694
CreatedAug 29, 2018
ResolvedSep 5, 2018
UpdatedFeb 12, 2019