Localization Dashboard does not Localize Audio Content from Within Plugins

UE - Editor - UI Systems - Localization - Oct 12, 2021

The Localization Dashboard is not properly localizing Dialogue Wave assets that are located within plugins. This appears to be a problem with the UExportDialogueScriptCommandlet - namely, it appears ...

Component Created in C++ is destroyed before BeginPlay

UE - Gameplay - Components - Sep 3, 2021

Tracking a potential issue where components in C++ are being "lost" prior to BeginPlay. Renaming the reference variable seems to work around the issue, but the cause is currently unknown/needs more ...

Parameterized Vector4 is treated as Float3

Rendering - Aug 28, 2020

A Parameterized Vector4 are being treated as Float3. This prevents users from being able to use Vector4s in an If node during runtime. This is seen as far back as //UE4/Release4.22 cl 8065155 so th ...

Templated enum GetValueAsString function returns incorrectly formatted string

UE - Foundation - Core - Aug 19, 2020

For many years there has been a static function on UEnum called GetValueAsString which would convert an enum like EAttachmentRule::KeepWorld to the string "KeepWorld", if you passed in the explicit ...

Current animation asset is lost in animation preview when a post process anim BP is compiled

UE - Anim - Runtime - Anim Blueprints - Aug 3, 2020

UDebugSkelMeshComponent and PreviewInstance are lost current animation asset. There are 2 ways to fix below void UDebugSkelMeshComponent::InitAnim(bool bForceReinit) { // If we already have Pre ...

Get polygon data via GetPolysInBox that are outside the box

UE - AI - Apr 6, 2020

GetPolysInBox should get only the polygons(FNavPoly) that are on the bounds of the box. However, there are cases where polygon data outside the bounds of the box is currently obtained. It gets polyg ...

Undo and ConstructionScript break the AttachChildren array

Gameplay - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...

Hide Bone in constructor does not update world instances

Anim - Runtime - Nov 4, 2019

Hiding bones during construction is not properly displayed by level instances placed at editor time. Note that setting 'Update animation in editor' on the mesh and re-running the constructor script ...

Event Blueprint Initialize Animation executes multiple times per instance per frame

Anim - Anim Blueprints - Oct 10, 2019

When editing the default values of a BP using an ABP, the ABP's initialize event will be triggered multiple times in a single frame.  ...