ToggleDebugCamera Console Command doesn't disable an enabled DebugCamera

Gameplay - Aug 5, 2019

The "DisableDebugCamera" node and the "ExecuteConsoleCommand" node with "ToggleDebugCamera" in the Command field do not disable an enabled Debug Camera. Found in 4.22.3 CL#7053642 Reproduced in 4.2 ...

SteamVR crash with DirectX 12

Rendering - RHI - Aug 5, 2019

SteamVR will crash with dx12 enabled. You may need to attempt to teleport or open the console for the crash to occur. Also confirmed in MAIN 4.24 CL 7713732 ...

Creating Online Session always fails in Launch mode when loading another map

Networking - Aug 5, 2019

Creating an Online Session and transitioning to another map does not work in a Launched Windows game. The transition event does fire but it just resets the players position on the Default map. This ...

ApplicationReceivedScreenOrientationChangedNotificationDelegate does NOT work properly on Android

Platform - Mobile - Aug 5, 2019

ApplicationReceivedScreenOrientationChangedNotificationDelegate supports iOS but not Android. Probably, Java_com_epicgames_ue4_GameActivity_nativeOnConfigurationChanged should be useful for fix thi ...

The packaged build of a project that has a strong pointer initialized to nullptr immediately closes on launch

Core - Aug 2, 2019

When a strong pointer is set to null the packaged build of the game will immediately close. No crash logs were were made and no Saved folder was made (<Project Name>/Saved/Logs). An example project ...

Dependent modules, compiled from editor, link to wrong versions

Platform - Linux - Aug 2, 2019

The project consists of 2 modules, "ReloadBug" and "DependentModule." DependentModule has a one-way dependency on ReloadBug, and ReloadBug is the primary game module. On module load, DependentModule ...

RSTP Stream does not appear to work with Media Streaming source assets

Media Framework - Aug 2, 2019

It appears that RSTP streams do not work in editor when used with a Stream Media Source asset. ...

Possessing and Unpossessing a Pawn when using NetCulling causes the Client to lock up

Networking - Aug 1, 2019

In this test bench, they are using a APawn with a custom replicated Movement Component rather than using a ACharacter and they are getting a different result that ends up in a permanent softlock of ...

Apple TV - Cloudkit - Infinite loop

Platform - Mobile - Jul 31, 2019

When cloudkit is enabled, the regular Apple TV may get stuck in an infinite loop in FOnlineUserCloudInterfaceIOS::OnReadUserCloudFileBegin(): while (CloudFile && CloudFile->AsyncState == EOnlineAsy ...