Moving or Renaming game mode reverts the projects default game mode

Gameplay - Sep 27, 2019

When changing the name or moving the location of a custom game mode blueprint that is set as the "default game mode" in project settings, the default game mode is reverted back to the prior game mod ...

Doesn't update sound Attenuation if used sound Attenuation node at anim sequence editor.

Audio - Sep 27, 2019

There is a problem with the sound update when using "Sound Attenuation" in the Animation Editor. In the Animation Editor, if the mouse cursor is located in a viewport and you change the position of ...

LevelSequenceActorSpawner::GetLevelStreaming() fails to compare sub level names when running in Pie

Anim - Sequencer - Sep 26, 2019

The problem is in the function with signature "ULevelStreaming* GetLevelStreaming(FString SafeLevelName, UWorld& World)" within LevelSequenceActorSpawner.cpp at line 30. The problem is with the Safe ...

Child Actor Component Actor Duplicates and Persists After Play

Gameplay - Sep 26, 2019

When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...

Enable SkinCache stretches the Cloth Sim

Simulation - Physics - Character - Sep 26, 2019

[Image Removed] ...

EQS Debug Draw Shows Old Query Information

Gameplay - AI - Sep 26, 2019

Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...

Child actor passes a string to it's parent's overloaded constructor the incorrect string is received

Gameplay - Sep 24, 2019

When a child actor passes a string to it's parent's overloaded constructor using an overridden function that returns a string it won't receive the correct string. I have verified that the correct fu ...

Combo Box String widget doesn't change color via function

Tools - Slate - Sep 24, 2019

Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...

Niagara Systems are reset after changing the sg.EffectsQuality

Rendering - Niagara - Sep 24, 2019

Changing the effect quality from the console window causes Niagara systems to reset their visibility. Tested in 4.22.3(CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9023396) ...