Stereo layers with depth render translucency as black on Oculus Quest

XR - Sep 27, 2019

416417-stereolayerproject.zip[Image Removed] ...

LevelSequenceActorSpawner::GetLevelStreaming() fails to compare sub level names when running in Pie

Tools - Sequencer - Sep 26, 2019

The problem is in the function with signature "ULevelStreaming* GetLevelStreaming(FString SafeLevelName, UWorld& World)" within LevelSequenceActorSpawner.cpp at line 30. The problem is with the Safe ...

Child Actor Component Actor Duplicates and Persists After Play

Gameplay - Sep 26, 2019

When an actor spawns another actor using AddChildActorComponent that comes alphabetically before it based on blueprint name it will spawn an extra actor that will persist when the scene is stopped d ...

Enable SkinCache stretches the Cloth Sim

Physics - Clothing - Sep 26, 2019

[Image Removed] ...

EQS Debug Draw Shows Old Query Information

Gameplay - AI - Sep 26, 2019

Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...

Child actor passes a string to it's parent's overloaded constructor the incorrect string is received

Gameplay - Sep 24, 2019

When a child actor passes a string to it's parent's overloaded constructor using an overridden function that returns a string it won't receive the correct string. I have verified that the correct fu ...

Combo Box String widget doesn't change color via function

Tools - Slate - Sep 24, 2019

Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...

Niagara Systems are reset after changing the sg.EffectsQuality

Rendering - Niagara - Sep 24, 2019

Changing the effect quality from the console window causes Niagara systems to reset their visibility. Tested in 4.22.3(CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9023396) ...

Choosing Supported Platforms "Desktop (Win+Max+Linux)" Still Warns Against Packaging for those Platforms

Tools - Sep 23, 2019

Only checking the Desktop (Win+Mac+Linux) option in supported platforms for packaging results in warnings. Even though this one option should cover all three desktop platforms it still causes a warn ...

"Weld Simulated Bodies" Collision flips when welding Skeletal mesh to Static Mesh

Physics - Sep 20, 2019

Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...