Desktop Editor does not transition into VR Mode when Oculus HMD is worn while 'Enable VR Mode Auto-Entry'=True

XR - Jul 29, 2017

Desktop Editor does not transition into VR Mode when the Oculus HMD is worn. The user must manually enter VR Mode using Toolbar buttons / keyboard shortcuts. This issue is only observed when on Ocul ...

Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script

Gameplay - Components - Oct 6, 2015

Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script. Note: this would work in 4.8.3. Reproduced in 4. ...

Save on Compile "On Success Only" Does not save on Successful Compiles with Warnings

Gameplay - Blueprint - Aug 6, 2015

The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...