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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000003c [Callstack] 0x00007ffd647e3dc0 UE4Editor-Engine.dll!USkeletalMeshComponent::ComputeRequiredBones() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1764] [Callstack] 0x00007ffd64800781 UE4Editor-Engine.dll!USkeletalMeshComponent::RecalcRequiredBones() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1817] [Callstack] 0x00007ffd647f40e6 UE4Editor-Engine.dll!USkeletalMeshComponent::InitAnim() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:744] [Callstack] 0x00007ffd647fb3f9 UE4Editor-Engine.dll!USkeletalMeshComponent::OnRegister() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:540] [Callstack] 0x00007ffd6470bb0a UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1525] [Callstack] 0x00007ffd6473e577 UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1223] [Callstack] 0x00007ffd6433f2d2 UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4619] [Callstack] 0x00007ffd64c3e76f UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1097] [Callstack] 0x00007ffd656eec20 UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:1963] [Callstack] 0x00007ffd60ca2420 UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2771] [Callstack] 0x00007ffd60c918ef UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6204] [Callstack] 0x00007ffd60c7acaf UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5705] [Callstack] 0x00007ffd614fabb7 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697] [Callstack] 0x00007ffd61009979 UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2554] [Callstack] 0x00007ffd61009788 UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4043] [Callstack] 0x00007ffd61537680 UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359] [Callstack] 0x00007ffd614f6694 UE4Editor-UnrealEd.dll!EditorInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:115] [Callstack] 0x00007ff6c7dd0fbb UE4Editor.exe!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149] [Callstack] 0x00007ff6c7dd121a UE4Editor.exe!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] [Callstack] 0x00007ff6c7de527d UE4Editor.exe!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] [Callstack] 0x00007ff6c7de7faa UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [Callstack] 0x00007ffdd29b7034 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ffdd3a7d0d1 ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-105205 in the post.
3 |
Component | UE - Anim - Runtime |
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Affects Versions | 4.25, 4.26 |
Target Fix | 5.0-m6 |
Created | Jan 6, 2021 |
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Resolved | Jun 11, 2021 |
Updated | Apr 27, 2022 |