IOS Preview on MacOS crashed when open postprocess material that uses stencil ...
When adding a child actor component to a Blueprint with the Parent Class set to one of the new Water classes and then placing it in the world, the project will crash on open. This was tested with th ...
Licensee reports buffer deadlock issue in System/BuildHostPlatform.cs (lines 283-329). Moving Proc.WaitForExit() to after the for-loop seems to resolve the issue for them.publicoverride ProcessInf ...
When adding the SetSenseEnabled node to a Pawn and controlling another pawn that has an AIPerceptionStiumuliSource, the editor crashes. I tested using other senses such as Hearing and the crash occu ...
When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...
When MaterialInterface is added to UserParameter of NiagaraSystem, Material can be set in Properties. Also, in UE4main CL15988344, there is no MaterialInterface item in the NiagaraParameterCollecti ...
This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the pro ...
When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash. The ability to set Material Attribute layers in a Material Inst ...
Virtual Texture is not available as an option for the Material Domain. Even if Virtual Texture support is enabled in the project settings. Tested in //UE4/Release-4.25 @ CL 14469661 and this did ...