Deactivating a shot section from scripting does not affect evaluation

UE - Anim - Sequencer - Jun 23, 2021

Disabling a shot from scripting will not affect evaluation of the sequence.  ...

When creating an asset from an Emitter with a scratch module, changes to the new module will not propagate

UE - Rendering - Niagara - Jun 21, 2021

A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...

Override Game Mode in Media Render Queue does not work properly

UE - Anim - Sequencer - Jun 21, 2021

This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

PDO black pixel artefacts while moving

UE - Rendering - Jun 14, 2021

Worth noting on PC this is visible but doesn't always occur.  [Image Removed] ...

Color space transform in the UI composition is incorrect on DX12 HDR (r.HDR.UI.CompositeMode=1)

UE - Rendering - Jun 11, 2021

Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...

Update to AndroidX

UE - Platform - Mobile - Jun 11, 2021

Upgrade to use AndroidX ...

Mouse collision is offset when fullscreen at non-regular resolutions

UE - Editor - UI Systems - Slate - Jun 10, 2021

The source of the issue is differences between viewport resolution and screen resolution. Cursor position is reported w.r.t. screen space, but we need to map that value to the viewport to correctly ...