Disabling a shot from scripting will not affect evaluation of the sequence. ...
A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...
This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...
Worth noting on PC this is visible but doesn't always occur. [Image Removed] ...
Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...
Upgrade to use AndroidX ...
The source of the issue is differences between viewport resolution and screen resolution. Cursor position is reported w.r.t. screen space, but we need to map that value to the viewport to correctly ...