Gray box at the bottom of screen shots on MAC if the window is larger than the screen

UE - Platform - Apple - Oct 12, 2015

If the User uses the F9 key to take a screen shot of their project and the window for the project is larger than the screen, the part of the screen that is not shown will be grayed out (this is not ...

Inconsistent physics simulation occurring with vehicles

UE - Simulation - Physics - Oct 12, 2015

Physics seems to be highly unpredictable when it comes with Wheeled Vehicles, where the results of the physics changes each time it is simulated. ...

Compile errors when passing interface array into UFUNCTION

UE - Foundation - Core - Oct 9, 2015

Attempting to pass an array of interfaces into a UFUNCTION will fail at compile stating "cannot convert argument 1 from 'TArray<ElementType,FDefaultAllocator>' to 'const TArray<TScriptInterface<IInt ...

Vector Parameters are not registering as float4 in Custom script or via Component Mask

UE - Graphics Features - Oct 9, 2015

User reported trying to use a Vector Parameter with a Custom Expression and the parameter was only registered as a Float3 and would give the X3017 error when compiling. I confirmed this and teste ...

CMakefile does not generate includes and definitions on Linux

UE - Platform - Linux - Oct 9, 2015

Generating CMakeLists.txt does not properly create includes and definitions causing project files genereated by Cmake to not have these includes and the indexer to not be able to resolve most of the ...

Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated

UE - Gameplay - Oct 9, 2015

Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated User Description: I still need to test using the BP you recommended. I tried again using the charac ...

Unresponsive black screen in standalone when enabling HMD w/ Oculus attached

UE - Platform - XR - Oct 8, 2015

Going fullscreen/stereo on/enableHMD causes a play in standalone to go unresponsive and render as a black screen. Found on: Binary 4.9.2 release (from launcher/portal) UDN: https://udn.unrealengin ...

Possessing a vehicle results in unexpected physics behavior

UE - Simulation - Physics - Oct 8, 2015

When possessing a vehicle, if you are standing on top of it with a character, once you begin to drive away, the vehicle will begin to be drawn back towards the character as if it is attached somehow ...

Cannot "hit" character in PhysicalAnimation Content Example 1.2

Docs - Samples - Oct 8, 2015

Cannot "hit" character in example 1.2 of the PhysicalAnimation map in Content Examples Does not occur in 4.8.3 ...

Spline Mesh Component created from KML file doesn't render in PIE after spline point change

Tools - Oct 8, 2015

Spline Mesh Component created from KML file doesn't render in PIE after spline point change I cannot get this to occur outside of the users test project. He is pulling data from a KML file, creatin ...